home *** CD-ROM | disk | FTP | other *** search
/ Hentai Extra Gold 11 / HENTAI_EG_11.ISO / Extra / winamp532.exe / Plugins / Milkdrop / shifter - fractal grinder.milk < prev    next >
INI File  |  2005-09-14  |  14KB  |  459 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.980000
  4. fDecay=0.950000
  5. fVideoEchoZoom=0.741631
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=1
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.157176
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.842831
  30. fShader=1.000000
  31. zoom=0.970113
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.050000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.004000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=1
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.000000
  75. wavecode_0_b=0.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=tic = min(time-tir,.1);
  78. wave_0_per_frame2=tir = time;
  79. wave_0_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=
  82. wave_0_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
  83. wave_0_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
  84. wave_0_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
  85. wave_0_per_frame9=ar=vr;
  86. wave_0_per_frame10=ag=vg;
  87. wave_0_per_frame11=ab=vb;
  88. wave_0_per_point1=sp = sample*10;
  89. wave_0_per_point2=ti = time;
  90. wave_0_per_point3=
  91. wave_0_per_point4=
  92. wave_0_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  93. wave_0_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  94. wave_0_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  95. wave_0_per_point8=
  96. wave_0_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
  97. wave_0_per_point10=
  98. wave_0_per_point11=ox = sign(ox)*pow(ox,4)*2;
  99. wave_0_per_point12=oy = sign(oy)*pow(oy,4)*2;
  100. wave_0_per_point13=oz = sign(oz)*pow(oz,4)*2;
  101. wave_0_per_point14=
  102. wave_0_per_point15=a = (1.732 - dis)*.57735;
  103. wave_0_per_point16=
  104. wave_0_per_point17=xang = q2;
  105. wave_0_per_point18=yang = q3;
  106. wave_0_per_point19=zang = q4;
  107. wave_0_per_point20=
  108. wave_0_per_point21=fov = .5;
  109. wave_0_per_point22=
  110. wave_0_per_point23=mx = ox*cos(yang) + oz*sin(yang);
  111. wave_0_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
  112. wave_0_per_point25=ox = mx;
  113. wave_0_per_point26=oz = mz;
  114. wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang);
  115. wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang);
  116. wave_0_per_point29=ox = mx;
  117. wave_0_per_point30=oy = my;
  118. wave_0_per_point31=my = oy*cos(xang) - oz*sin(xang);
  119. wave_0_per_point32=mz = oy*sin(xang) + oz*cos(xang);
  120. wave_0_per_point33=oy = my;
  121. wave_0_per_point34=oz = mz;
  122. wave_0_per_point35=
  123. wave_0_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
  124. wave_0_per_point37=x = ox*fov/oz + 0.5;
  125. wave_0_per_point38=x = (x-.5)*0.75 + 0.5;
  126. wave_0_per_point39=y = oy*fov/oz + 0.5;
  127. wave_0_per_point40=
  128. wave_0_per_point41=
  129. wavecode_1_enabled=0
  130. wavecode_1_samples=512
  131. wavecode_1_sep=0
  132. wavecode_1_bSpectrum=1
  133. wavecode_1_bUseDots=1
  134. wavecode_1_bDrawThick=0
  135. wavecode_1_bAdditive=0
  136. wavecode_1_scaling=1.000000
  137. wavecode_1_smoothing=0.000000
  138. wavecode_1_r=0.000000
  139. wavecode_1_g=0.000000
  140. wavecode_1_b=0.000000
  141. wavecode_1_a=1.000000
  142. wave_1_per_frame1=tic = min(time-tir,.1);
  143. wave_1_per_frame2=tir = time;
  144. wave_1_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
  145. wave_1_per_frame4=
  146. wave_1_per_frame5=
  147. wave_1_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
  148. wave_1_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
  149. wave_1_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
  150. wave_1_per_frame9=ar=vr;
  151. wave_1_per_frame10=ag=vg;
  152. wave_1_per_frame11=ab=vb;
  153. wave_1_per_point1=sp = sample*10;
  154. wave_1_per_point2=ti = time;
  155. wave_1_per_point3=
  156. wave_1_per_point4=
  157. wave_1_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  158. wave_1_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  159. wave_1_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  160. wave_1_per_point8=
  161. wave_1_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
  162. wave_1_per_point10=
  163. wave_1_per_point11=ox = sign(ox)*pow(ox,4)*2;
  164. wave_1_per_point12=oy = sign(oy)*pow(oy,4)*2;
  165. wave_1_per_point13=oz = sign(oz)*pow(oz,4)*2;
  166. wave_1_per_point14=
  167. wave_1_per_point15=a = (1.732 - dis)*.57735;
  168. wave_1_per_point16=
  169. wave_1_per_point17=xang = q2;
  170. wave_1_per_point18=yang = q3;
  171. wave_1_per_point19=zang = q4;
  172. wave_1_per_point20=
  173. wave_1_per_point21=fov = .5;
  174. wave_1_per_point22=
  175. wave_1_per_point23=mx = ox*cos(yang) + oz*sin(yang);
  176. wave_1_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
  177. wave_1_per_point25=ox = mx;
  178. wave_1_per_point26=oz = mz;
  179. wave_1_per_point27=mx = ox*cos(zang) - oy*sin(zang);
  180. wave_1_per_point28=my = ox*sin(zang) + oy*cos(zang);
  181. wave_1_per_point29=ox = mx;
  182. wave_1_per_point30=oy = my;
  183. wave_1_per_point31=my = oy*cos(xang) - oz*sin(xang);
  184. wave_1_per_point32=mz = oy*sin(xang) + oz*cos(xang);
  185. wave_1_per_point33=oy = my;
  186. wave_1_per_point34=oz = mz;
  187. wave_1_per_point35=
  188. wave_1_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
  189. wave_1_per_point37=x = ox*fov/oz + 0.5;
  190. wave_1_per_point38=x = (x-.5)*0.75 + 0.5;
  191. wave_1_per_point39=y = oy*fov/oz + 0.5;
  192. wave_1_per_point40=
  193. wave_1_per_point41=
  194. wavecode_2_enabled=0
  195. wavecode_2_samples=512
  196. wavecode_2_sep=0
  197. wavecode_2_bSpectrum=1
  198. wavecode_2_bUseDots=1
  199. wavecode_2_bDrawThick=0
  200. wavecode_2_bAdditive=0
  201. wavecode_2_scaling=1.000000
  202. wavecode_2_smoothing=0.000000
  203. wavecode_2_r=0.000000
  204. wavecode_2_g=0.000000
  205. wavecode_2_b=0.000000
  206. wavecode_2_a=1.000000
  207. wave_2_per_frame1=tic = min(time-tir,.1);
  208. wave_2_per_frame2=tir = time;
  209. wave_2_per_frame3=ti = ti + tic*.5 + below(vr+vg+vb,.4)*tic*8;
  210. wave_2_per_frame4=
  211. wave_2_per_frame5=
  212. wave_2_per_frame6=vr = .75 + .25*sin(ti*1.132 + 1);
  213. wave_2_per_frame7=vg = .75 + .25*sin(ti*1.121 + 1);
  214. wave_2_per_frame8=vb = .75 + .25*sin(ti*1.187 + 1);
  215. wave_2_per_frame9=ar=vr;
  216. wave_2_per_frame10=ag=vg;
  217. wave_2_per_frame11=ab=vb;
  218. wave_2_per_point1=sp = sample*10;
  219. wave_2_per_point2=ti = time;
  220. wave_2_per_point3=
  221. wave_2_per_point4=
  222. wave_2_per_point5=ox = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  223. wave_2_per_point6=oy = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  224. wave_2_per_point7=oz = (rand(1001)*.001 + rand(1001)*.001 - rand(1001)*.001 - rand(1001)*.001);
  225. wave_2_per_point8=
  226. wave_2_per_point9=dis = pow(ox*ox + oy*oy + oz*oz,.5);
  227. wave_2_per_point10=
  228. wave_2_per_point11=ox = sign(ox)*pow(ox,3)*8;
  229. wave_2_per_point12=oy = sign(oy)*pow(oy,3)*8;
  230. wave_2_per_point13=oz = sign(oz)*pow(oz,3)*8;
  231. wave_2_per_point14=
  232. wave_2_per_point15=a = (1.732 - dis)*.57735;
  233. wave_2_per_point16=
  234. wave_2_per_point17=xang = q2;
  235. wave_2_per_point18=yang = q3;
  236. wave_2_per_point19=zang = q4;
  237. wave_2_per_point20=
  238. wave_2_per_point21=fov = .5;
  239. wave_2_per_point22=
  240. wave_2_per_point23=mx = ox*cos(yang) + oz*sin(yang);
  241. wave_2_per_point24=mz = - ox*sin(yang) + oz*cos(yang);
  242. wave_2_per_point25=ox = mx;
  243. wave_2_per_point26=oz = mz;
  244. wave_2_per_point27=mx = ox*cos(zang) - oy*sin(zang);
  245. wave_2_per_point28=my = ox*sin(zang) + oy*cos(zang);
  246. wave_2_per_point29=ox = mx;
  247. wave_2_per_point30=oy = my;
  248. wave_2_per_point31=my = oy*cos(xang) - oz*sin(xang);
  249. wave_2_per_point32=mz = oy*sin(xang) + oz*cos(xang);
  250. wave_2_per_point33=oy = my;
  251. wave_2_per_point34=oz = mz;
  252. wave_2_per_point35=
  253. wave_2_per_point36=oz = (oz - int(oz*.2)*5 - 5)*2;
  254. wave_2_per_point37=x = ox*fov/oz + 0.5;
  255. wave_2_per_point38=x = (x-.5)*0.75 + 0.5;
  256. wave_2_per_point39=y = oy*fov/oz + 0.5;
  257. wave_2_per_point40=
  258. wave_2_per_point41=
  259. wavecode_3_enabled=1
  260. wavecode_3_samples=512
  261. wavecode_3_sep=0
  262. wavecode_3_bSpectrum=1
  263. wavecode_3_bUseDots=0
  264. wavecode_3_bDrawThick=1
  265. wavecode_3_bAdditive=0
  266. wavecode_3_scaling=1.000000
  267. wavecode_3_smoothing=0.500000
  268. wavecode_3_r=1.000000
  269. wavecode_3_g=1.000000
  270. wavecode_3_b=1.000000
  271. wavecode_3_a=1.000000
  272. wave_3_per_point1=ra = .7;
  273. wave_3_per_point2=rb = .1;
  274. wave_3_per_point3=pib = 6.28318530718;
  275. wave_3_per_point4=
  276. wave_3_per_point5=tic = min(time-tin,.1);
  277. wave_3_per_point6=tin = if(equal(sample,0),time,tin);
  278. wave_3_per_point7=
  279. wave_3_per_point8=mod = pow(pib,21);
  280. wave_3_per_point9=med = 1;
  281. wave_3_per_point10=
  282. wave_3_per_point11=sp = sample*pib*mod + time*1;
  283. wave_3_per_point12=sam = sample*med - q7;
  284. wave_3_per_point13=
  285. wave_3_per_point14=ox = ra*sin(sam*pib);
  286. wave_3_per_point15=oy = ra*cos(sam*pib);
  287. wave_3_per_point16=ox = ox + rb*-cos(sp)*sin(sam*pib);
  288. wave_3_per_point17=oz = rb*-sin(sp);
  289. wave_3_per_point18=oy = oy + rb*-cos(sp)*cos(sam*pib);
  290. wave_3_per_point19=
  291. wave_3_per_point20=
  292. wave_3_per_point21=a = .5 + .5*cos(sample*pib*3 + pib*.5);
  293. wave_3_per_point22=
  294. wave_3_per_point23=xang = q2;
  295. wave_3_per_point24=yang = q3;
  296. wave_3_per_point25=zang = q4;
  297. wave_3_per_point26=fov = .5;
  298. wave_3_per_point27=
  299. wave_3_per_point28=mx = ox*cos(zang) - oy*sin(zang);
  300. wave_3_per_point29=my = ox*sin(zang) + oy*cos(zang);
  301. wave_3_per_point30=ox = mx;
  302. wave_3_per_point31=oy = my;
  303. wave_3_per_point32=mx = ox*cos(yang) + oz*sin(yang);
  304. wave_3_per_point33=mz = - ox*sin(yang) + oz*cos(yang);
  305. wave_3_per_point34=ox = mx;
  306. wave_3_per_point35=oz = mz;
  307. wave_3_per_point36=my = oy*cos(xang) - oz*sin(xang);
  308. wave_3_per_point37=mz = oy*sin(xang) + oz*cos(xang);
  309. wave_3_per_point38=oy = my;
  310. wave_3_per_point39=oz = mz;
  311. wave_3_per_point40=
  312. wave_3_per_point41=oz = oz - 2;
  313. wave_3_per_point42=x = ox*fov/oz + 0.5;
  314. wave_3_per_point43=x = (x-.5)*0.75 + 0.5;
  315. wave_3_per_point44=y = oy*fov/oz + 0.5;
  316. wave_3_per_point45=
  317. shapecode_0_enabled=1
  318. shapecode_0_sides=74
  319. shapecode_0_additive=0
  320. shapecode_0_thickOutline=1
  321. shapecode_0_textured=1
  322. shapecode_0_x=0.800000
  323. shapecode_0_y=0.200000
  324. shapecode_0_rad=0.608571
  325. shapecode_0_ang=0.000000
  326. shapecode_0_tex_ang=3.141593
  327. shapecode_0_tex_zoom=0.756813
  328. shapecode_0_r=1.000000
  329. shapecode_0_g=1.000000
  330. shapecode_0_b=1.000000
  331. shapecode_0_a=1.000000
  332. shapecode_0_r2=1.000000
  333. shapecode_0_g2=1.000000
  334. shapecode_0_b2=1.000000
  335. shapecode_0_a2=1.000000
  336. shapecode_0_border_r=1.000000
  337. shapecode_0_border_g=1.000000
  338. shapecode_0_border_b=0.000000
  339. shapecode_0_border_a=0.000000
  340. shape_0_init1=t1 = rand(100)*0.01;
  341. shape_0_init2=t2 = rand(100)*0.01;
  342. shape_0_init3=te = 1;
  343. shape_0_init4=poly = 5;
  344. shape_0_per_frame1=ang = -q1;
  345. shapecode_1_enabled=1
  346. shapecode_1_sides=74
  347. shapecode_1_additive=0
  348. shapecode_1_thickOutline=1
  349. shapecode_1_textured=1
  350. shapecode_1_x=0.200000
  351. shapecode_1_y=0.800000
  352. shapecode_1_rad=0.608571
  353. shapecode_1_ang=0.000000
  354. shapecode_1_tex_ang=3.141593
  355. shapecode_1_tex_zoom=0.756813
  356. shapecode_1_r=1.000000
  357. shapecode_1_g=1.000000
  358. shapecode_1_b=1.000000
  359. shapecode_1_a=1.000000
  360. shapecode_1_r2=1.000000
  361. shapecode_1_g2=1.000000
  362. shapecode_1_b2=1.000000
  363. shapecode_1_a2=1.000000
  364. shapecode_1_border_r=1.000000
  365. shapecode_1_border_g=1.000000
  366. shapecode_1_border_b=0.000000
  367. shapecode_1_border_a=0.000000
  368. shape_1_init1=t1 = rand(100)*0.01;
  369. shape_1_init2=t2 = rand(100)*0.01;
  370. shape_1_init3=te = 1;
  371. shape_1_init4=poly = 5;
  372. shape_1_per_frame1=ang = -q1;
  373. shapecode_2_enabled=1
  374. shapecode_2_sides=74
  375. shapecode_2_additive=0
  376. shapecode_2_thickOutline=1
  377. shapecode_2_textured=1
  378. shapecode_2_x=0.200000
  379. shapecode_2_y=0.200000
  380. shapecode_2_rad=0.608571
  381. shapecode_2_ang=0.000000
  382. shapecode_2_tex_ang=3.141593
  383. shapecode_2_tex_zoom=0.756813
  384. shapecode_2_r=1.000000
  385. shapecode_2_g=1.000000
  386. shapecode_2_b=1.000000
  387. shapecode_2_a=1.000000
  388. shapecode_2_r2=1.000000
  389. shapecode_2_g2=1.000000
  390. shapecode_2_b2=1.000000
  391. shapecode_2_a2=1.000000
  392. shapecode_2_border_r=1.000000
  393. shapecode_2_border_g=1.000000
  394. shapecode_2_border_b=0.000000
  395. shapecode_2_border_a=0.000000
  396. shape_2_init1=t1 = rand(100)*0.01;
  397. shape_2_init2=t2 = rand(100)*0.01;
  398. shape_2_init3=te = 1;
  399. shape_2_init4=poly = 5;
  400. shape_2_per_frame1=ang = q1;
  401. shapecode_3_enabled=1
  402. shapecode_3_sides=74
  403. shapecode_3_additive=0
  404. shapecode_3_thickOutline=1
  405. shapecode_3_textured=1
  406. shapecode_3_x=0.800000
  407. shapecode_3_y=0.800000
  408. shapecode_3_rad=0.608571
  409. shapecode_3_ang=0.000000
  410. shapecode_3_tex_ang=3.141593
  411. shapecode_3_tex_zoom=0.756813
  412. shapecode_3_r=1.000000
  413. shapecode_3_g=1.000000
  414. shapecode_3_b=1.000000
  415. shapecode_3_a=1.000000
  416. shapecode_3_r2=1.000000
  417. shapecode_3_g2=1.000000
  418. shapecode_3_b2=1.000000
  419. shapecode_3_a2=1.000000
  420. shapecode_3_border_r=1.000000
  421. shapecode_3_border_g=1.000000
  422. shapecode_3_border_b=0.000000
  423. shapecode_3_border_a=0.000000
  424. shape_3_init1=t1 = rand(100)*0.01;
  425. shape_3_init2=t2 = rand(100)*0.01;
  426. shape_3_init3=te = 1;
  427. shape_3_init4=poly = 5;
  428. shape_3_per_frame1=ang = q1;
  429. per_frame_1=wave_a = 0;
  430. per_frame_2=
  431. per_frame_3=tic = min(time-tin,.1);
  432. per_frame_4=tin = time;
  433. per_frame_5=
  434. per_frame_6=ra = 10;
  435. per_frame_7=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  436. per_frame_8=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  437. per_frame_9=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  438. per_frame_10=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  439. per_frame_11=
  440. per_frame_12=tt = tt + tic*treb_avg;
  441. per_frame_13=mt = mt + tic*mid_avg;
  442. per_frame_14=bt = bt + tic*bass_avg;
  443. per_frame_15=vt = vt + tic*vav;
  444. per_frame_16=
  445. per_frame_17=sp = abs(vav - slide)*.1;
  446. per_frame_18=
  447. per_frame_19=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp);
  448. per_frame_20=slide = 1.4;
  449. per_frame_21=
  450. per_frame_22=q1 = vt*.5;
  451. per_frame_23=q2 = tt*.1;
  452. per_frame_24=q3 = mt*.1;
  453. per_frame_25=q4 = bt*.1;
  454. per_frame_26=q5 = .5*slide;
  455. per_frame_27=q7 = vt*.1;
  456. per_frame_28=q8 = time*.1;
  457. per_frame_29=decay = 1;
  458. per_frame_30=
  459.